Bibliography

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Post 1

Perlin Noise and Its Application

Berg, B. (2008) ‘Processing Perlin Noise Experiment 2’. Available at: http://vimeo.com/1699793 [Accessed 13 November 2013].

Click To Release. (n.d) ‘Experimenting with Perlin Noise’. [online] Available at: http://www.clicktorelease.com/blog/experiments-with-perlin-noise [Accessed 13 November 2013].

Cortes, R. (2012) ‘The Entry I Didn’t Submit to Js1K’, Roman Cortes. [online] 1 April 2012. Available at: http://www.romancortes.com/blog/the-entry-i-didnt-submitted-to-js1k/ [Accessed 13 November 2013].

Ferenczi, B. (2010) ‘Perlin Noise Animation’.  2010. Available at: http://vimeo.com/13416415 [Accessed 13 November 2013].

Hamzic, A. (2012) ‘Perlin Noise Wrapping’. 2012. Available at: http://vimeo.com/35057708 [Accessed 13 November 2013].

Perlin, K. (n.d.) ‘Noise and Turbulence’, New York University. [online] Available at: http://mrl.nyu.edu/~perlin/doc/oscar.html [Accessed 13 November 2013].

Quilez, I. (2008) ‘Advanced Perlin Noise’. [online] Available at: http://iquilezles.org/www/articles/morenoise/morenoise.htm [Accessed 13 November 2013].

Tulleken, H. (2009) ‘How to Use Perlin Noise in Your Games’, DevMag. [online] 25 April 2009. Available at: http://devmag.org.za/2009/04/25/perlin-noise/ [Accessed 13 November 2013].

Wezside, (2011) ‘Perlin Noise 3D’. 2011. Available at: http://vimeo.com/31792461 [Accessed 13 November 2013].

Williams, D. (2012) ‘Designing Noise’, Graphic Dimensions. [online]  4 December 2012. Available at: http://graphicdimensions.wordpress.com/2012/12/04/designing-noise [Accessed 13 November 2013].

YTmartinz, (2012) ‘A 3D Perlin Noise Experiment’. 5 February 2012. Available at: http://www.youtube.com/watch?v=vPrZJgy0Iqk#t=88  [Accessed 13 November 2013].

List of Images

Figure 1. A Gif Animation on ‘Perlin Noise used to animate array of cubes’, (2012) [image online] ‘Designing Noise’. Graphic Dimensions. 4 December 2012. Available at: http://graphicdimensions.wordpress.com/2012/12/04/designing-noise [Accessed 13 November 2013].

Figure 2. Pictures of ‘Various example of landscapes generated using Perlin Noise’ , (2008) [image online] ‘Advanced Perlin Noise’. Available at: http://iquilezles.org/www/articles/morenoise/morenoise.htm [Accessed 13 November 2013].

Figure 2 (lower right). A picture of ‘An example of landscape generated using Perlin Noise’, (2009) [image online].  ‘How to Use Perlin Noise in Your Games’, DevMag. 25 April 2009. Available at: http://devmag.org.za/2009/04/25/perlin-noise/ [Accessed 13 November 2013].

 

Figure 3. Series of pictures depicting ‘2D clouds generated using Perlin Noise. Steps are: Perlin Noise Generated, Adjusting Levels and Adding Colour (From Left to Right)’, (2012) [image online] ‘The Entry I Didn’t Submit to Js1K’, Roman Cortes. 1 April 2012. Available at: http://www.romancortes.com/blog/the-entry-i-didnt-submitted-to-js1k/ [Accessed 13 November 2013].

Figure 4. A Picture Depicting ‘Volumetric Cloud’, (n.d.) [image online] ‘Computer Graphics by Peter Kutz’, Peter Kutz. Available at: http://www.peterkutz.com/ [Accessed 13 November 2013].

Figure 5. A series of pictures depicting ‘Various textures generated using Perlin Noise’, (2009) [image online]  ‘How to Use Perlin Noise in Your Games’, DevMag. 25 April 2009. Available at: http://devmag.org.za/2009/04/25/perlin-noise/ [Accessed 13 November 2013].

Figure 6. A series of pictures depicting ‘2 Textures blended together using Perlin Noise’, (2009) [image online]  ‘How to Use Perlin Noise in Your Games’, DevMag. 25 April 2009. Available at: http://devmag.org.za/2009/04/25/perlin-noise/ [Accessed 13 November 2013].

Figure 7. A series of pictures depicting ‘ Real Time Transitions Using Perlin Noise’, (2009) [image online]  ‘How to Use Perlin Noise in Your Games’, DevMag. 25 April 2009. Available at: http://devmag.org.za/2009/04/25/perlin-noise/ [Accessed 13 November 2013].

Figure 8. A Gif Animation on ‘Perlin Noise deforming a sphere’, (2012) [image online] ‘Designing Noise’. Graphic Dimensions. 4 December 2012. Available at: http://graphicdimensions.wordpress.com/2012/12/04/designing-noise [Accessed 13 November 2013].

Figure 9. A picture showing ‘Wobbly Chrome Sphere’ as a hyperlink to: http://www.clicktorelease.com/code/perlin/chrome.html, (n.d.) [image online] ‘Experimenting with Perlin Noise’, Click To Release. Available at: http://www.clicktorelease.com/blog/experiments-with-perlin-noise [Accessed 13 November 2013].

Figure 10. A picture showing ‘Lights with Radial Blur’ as a hyperlink to: http://www.clicktorelease.com/code/perlin/lights.html, (n.d.) [image online] ‘Experimenting with Perlin Noise’, Click To Release. Available at: http://www.clicktorelease.com/blog/experiments-with-perlin-noise [Accessed 13 November 2013].

Figure 11. A picture showing ‘Fireball Explosion’ as a hyperlink to: http://www.clicktorelease.com/code/perlin/explosion.html, (n.d.) [image online] ‘Experimenting with Perlin Noise’, Click To Release. Available at: http://www.clicktorelease.com/blog/experiments-with-perlin-noise [Accessed 13 November 2013].

 

Post 2

The Chemistry between Youtube and Internet Piracy

Agarwal, A. (2010) ‘Finding Pirated Software through Youtube’, Digital Inspiration. [online] 11 January 2010. Available at: http://www.labnol.org/software/pirated-software-on-youtube/13345/ [Accessed 13 November 2013].

Bilton, N. (2012) ‘Internet Pirates Will Always Win’, Sunday Review. [online] 4 August 2012. Available at: http://www.nytimes.com/2012/08/05/sunday-review/internet-pirates-will-always-win.html [Accessed 13 November 2013].

Bryant, S. (2008) ‘YouTube Lawsuits: A Roundup’, Gigaom. [online] 6 August 2012. Available at: http://gigaom.com/2008/08/06/youtube-lawsuits-a-roundup/ [Accessed 13 November 2013].

Bureau, E. (2013) ‘Now, pirates storm YouTube, rob film industry of revenues’, from The Economic Times. [online] 5 March 2013. Available at: http://articles.economictimes.indiatimes.com/2013-03-05/news/37469729_1_upload-videos-youtube-piracy [Accessed 13 November 2013].

Chu, K. (2013, 4 23) ‘Hong Kong Film Piracy on YouTube Amounts to $308 Million Loss’, The Hollywood Reporter. [online] 23 April 2013. Available at: http://www.hollywoodreporter.com/news/hong-kong-film-piracy-youtube-314976 [Accessed 13 November 2013].

enigmax. (2011) ‘Russian Minister: YouTube and Google Should Be Shut Down For Copyright Infringement’, Torrent Freak. [online] 6 September 2011. Available at: http://torrentfreak.com/russian-minister-youtube-and-google-should-be-shut-down-for-copyright-infringement-110906/ [Accessed 13 November 2013].

Goldman, D. (2010) ‘Music’s lost decade: Sales cut in half’, CNN Money. [online] 3 February 2010. Available at: http://money.cnn.com/2010/02/02/news/companies/napster_music_industry/ [Accessed 13 November 2013].

Knopper, S. (2013) ‘Seven Ways Musicians Make Money Off YouTube’, Rolling Stone. [online] 19 September 2013. Available at: http://www.rollingstone.com/music/news/seven-ways-musicians-make-money-off-youtube-20130919 [Accessed 13 November 2013].

 

Post 3

Mind + Machine

Anthony, S. (2013) ‘First human brain-to-brain interface allows remote control over the internet, telepathy coming soon’, Extreme Tech. [online] 13 August 2013. Available at: http://www.extremetech.com/extreme/165081-first-human-brain-to-brain-interface-allows-remote-control-over-the-internet-telepathy-coming-soon [Accessed 13 November 2013].

Appiron (2011) BrainDriver – a mind controlled car 16 February 2011. Available at http://www.youtube.com/watch?v=iDV_62QoHjY [Accessed 13 November 2013].

Blagon, J. (2013) ‘Darpa’s New mind-controlled prosthetics let patients feel again’, The Verge. [online] 31 May 2013.Available at: http://www.theverge.com/2013/5/31/4382366/darpa-tmr-mind-controlled-prosthetics-sensory-feedback [Accessed 13 November 2013].

EPOC, E. (n.d.) Emotiv [online]. Available at: http://www.emotiv.com/epoc/features.php %5BAccessed 13 November 2013].

DARPA Defense Advanced Research Projects Agency. (2013) ‘Targeted Muscle Re-innveration (TMR) for Advanced Prosthetic Control’. 30 May 2013. Available at: http://www.youtube.com/watch?v=-u8KkvZvVVI [Accessed 13 November 2013].

Falcon, A. (n.d.) ’8 Mind-Blowing Gadgets You Can Control Just With Your Brain’, Hongkiat.com. [online] Available at: http://www.hongkiat.com/blog/brain-controlled-gadgets/ [Accessed 13 November 2013].

InteraXon. (2012) ‘Introducing Muse: Changing The Way The World Thinks’. 2012. Available at: http://vimeo.com/52390320 [ Accessed 13 November 2013].

MUSE. (n.d.) ‘MUSE: The Brain-Sensing Headband that lets you control things with your mind’,  indiegogo. [online] Available at: http://www.indiegogo.com/projects/muse-the-brain-sensing-headband-that-lets-you-control-things-with-your-mind [Accessed 13 November 2013].

Neuro Turntable. (n.d.) ‘Neuro Turntable’,  Neurowear. [online] Available at: http://neurowear.com/projects_detail/neuro_turntable.html [Accessed 13 November 2013].

Neurogadget. (2013) ‘Neurocam turns your iPhone into a wearable camera that only records what interests you’, Neurogadget. [online] 29 October 2013. Available at: http://neurogadget.com/2013/10/29/neurocam-turns-your-iphone-into-a-wearable-camera-that-only-records-what-interests-you-video/8861 [Accessed 13 November 2013].

neurowear. (2013) ‘Neurowear “neurocam” concept movie’. 29 October 2013. Available at: http://www.youtube.com/watch?feature=player_embedded&v=CDgkX-JY_wM [Accessed 13 November 2013].

neurowear. (n.d.) ‘necomimi’ neurowear. [online] Available at: http://neurowear.com/projects_detail/necomimi.html [Accessed 13 November 2013].

neurowear. (n.d.) ‘shippo’, neurowear. [online] Available at: http://neurowear.com/projects_detail/shippo.html [Accessed 13 November 2013].

Puzzlebox. (n.d.) ‘Puzzlebox Orbit: Brain-Controlled Helicopter’, Kickstarter. [online] Available at: http://www.kickstarter.com/projects/puzzlebox/puzzlebox-orbit-brain-controlled-helicopter [Accessed 13 November 2013].

Robknows100. (2013) ‘First mind-controlled bionic leg a ‘groundbreaking’ advance’. 25 September 2013. Available at: http://www.youtube.com/watch?v=efN8QPbVHdU [Accessed 13 November 2013].

Slatester. (2012) ‘Amputee Scales 103-Story Building with Bionic Leg’. 5 November 2012. Available at: http://www.youtube.com/watch?v=xjYoUdSAK6k [Accessed 13 November 2013].

Schwartz, A. B., Cui, T., Weber, D. J., & Moran, D. W. (2006, October 5) ‘Brain-Controlled Interfaces: Movement Restoration with Neural Prosthetics’, Neuron Volume 52, issue 1. [online] 5 October 2006. Science Direct. Available at: http://www.sciencedirect.com/science/article/pii/S0896627306007264 [Accessed 13 November 2013].

List of Images

Figure 1. Photograph of ‘Emotiv Epoc’, (n.d.) [image online] ‘Emotiv Epoc’. Coroflot. Available at: http://www.coroflot.com/chris_thomson/Emotiv-Epoc [Accessed 13 November 2013].

Figure 2. Photograph of ‘Neuro Turntable Mobile and an iPhone running the application’, (n.d.) [image online] ‘Neuro Turntable’. Neurowear. Available at: http://neurowear.com/projects_detail/neuro_turntable.html [Accessed 13 November 2013].

Figure 3. Photograph of ‘Researchers experimenting with the system’, (2013) [image online] ‘First human brain-to-brain interface allows remote control over the internet, telepathy coming soon’. Extreme Tech. 13 August 2013, Available at: http://www.extremetech.com/extreme/165081-first-human-brain-to-brain-interface-allows-remote-control-over-the-internet-telepathy-coming-soon [Accessed 13 November 2013].

Figure 4. Photograph of ‘Puzzlebox Orbit Helicopter’, (2012) [image online] ‘Puzzlebox Orbit: Brain-Controlled Helicopter‘. Puzzlebox. 8 November 2012, Available at: http://brainstorms.puzzlebox.info/ [Accessed 13 November 2013].

Figure 5. Photograph of ‘Necomimi’, (n.d.) [image online] ‘Necomimi’. Neurowear. Available at: http://neurowear.com/projects_detail/necomimi.html [Accessed 13 November 2013].

Figure 6. Photograph of ‘Shippo’, (n.d.) [image online] ‘Shippo’. Neurowear. Available at: http://neurowear.com/projects_detail/shippo.html [Accessed 13 November 2013].

Figure 7. Photograph of ‘Army Veteran with DARPA Prosthetic Arm’

 

Post 4

3D Printing Exhibition in the Science Museum and Its Versatile Application

BBC (2013) ‘3D printer ‘gun parts’ found in Manchester raid’. [online] 25 October 2013. Available at: http://www.bbc.co.uk/news/uk-england-manchester-24666591 [Accessed 1 December 2013]

Gibbs, S (2013) ‘First metal 3D printed gun is capable of firing 50 shots’, The Guardian. [online] 8 November 2013. Available at: http://www.theguardian.com/technology/2013/nov/08/metal-3d-printed-gun-50-shots [Accessed 1 December 2013]

Solid Concepts Inc. (2013) ‘World’s First 3D Printed Metal Gun’. 6 November 2013. Available at: https://www.youtube.com/watch?v=u7ZYKMBDm4M [Accessed 1 December 2013].

List of Image

Figure 11. Picture of the ‘First Metal 3D printed Gun’, (2013) [image online] ‘First metal 3D printed gun is capable of firing 50 shots’, The Guardian. 8 November 2013. Available at: http://www.theguardian.com/technology/2013/nov/08/metal-3d-printed-gun-50-shots [Accessed 1 December 2013]

 

Post 5

Internet and Entrepreneurs

Chang, A. (2012) ‘Hands On With Pebble Smartwatch, the Most Successful Kickstarter Project Ever’, Wired. [online] 14 May 2012. Available at: http://www.wired.com/gadgetlab/2012/05/hands-on-with-pebble-smartwatch-the-most-successful-kickstarter-project-ever/ [Accessed 30 November 2013].

Donaldson, L. (2011) ‘Why The Internet Is Driving Entrepreneurship – And What It Means For You’, Open Forum. [online] 24 October 2011. Available at: https://www.openforum.com/articles/why-the-internet-is-driving-entrepreneurshipand-what-it-means-for-you/ [Accessed 30 November 2013].

ESTEEM. (2013) ‘The Internet and Entrepreneurship’, ESTEEM. [online] 27 September 2013. Available at: http://esteem.nd.edu/news/43098-the-internet-and-entrepreneurship/ [Accessed 30 November 2013].

Lawler, R. (2012) ‘TaskRabbit Partners Up With Gap, Giving Free Gift Vouchers To Customers Who Spend $75 Or More In SF And NYC Stores’, TechCrunch. [online] 7 December 2012. Available at: http://techcrunch.com/2012/12/07/taskrabbit-gap/ [Accessed 30 November 2013].

Morrow, J. (n.d.) ‘5 Harsh Realities of Making a Living Online’, copyblogger. [online] Available at: http://www.copyblogger.com/internet-marketing-reality/ [Accessed 30 November 2013].

Reid, D. & Schramm, V. (2011) ‘Young Entrepreneurs Create Their Own Jobs’, Huffington Post. [online] 26 April 2011. Available at: http://www.huffingtonpost.com/dylan-reid/student-entrepreneurs-cre_b_853903.html [Accessed 30 November 2013].

 

Post 6

How the Next Generation Consoles Affect the Future of Gaming

Lehman, D. (2013) ‘What the Xbox One, PS4, and Wii U Tell Us About the Future of Consoles’, Gizmodo. [online] 26 November 2013. Available at: http://gizmodo.com/what-the-xbox-one-ps4-and-wii-u-tell-us-about-the-futu-827461728 [Accessed 1 December 2013].

Lockley, G. (2013) ‘Nvidia: “PC far superior to next-gen consoles”’, The Market for Computer & Video Games UK. [online] 29 November 2013. Available at: http://www.mcvuk.com/news/read/nvidia-pc-far-superior-to-next-gen-consoles/0125115 [Accessed 1 December 2013].

Reynold, M. (2013) ‘Jade Raymon: Triple-A must find new ways to make money for innovation’, Digital Spy. [online] 4 August 2013. Available at: http://www.digitalspy.co.uk/gaming/news/a503631/jade-raymond-triple-a-must-find-new-ways-to-make-money-for-innovation.html [Accessed 1 December 2013].

Pok Ta Pok Games (2013) ‘7 interesting facts about the industry video games on mobile phones’. [online] n.d. Available at: http://www.poktapokgames.com/en/blog/item/11-7-interesting-facts-about-the-industry-video-games-on-mobile-phones [Accessed 1 December 2013].

Kelly, T. (2013) ‘With Ouya, GameStick, Steam Box and more, will 2013 be the year of the “microconsole”?’, EDGE. [online] 10 January 2013. Available at: http://www.edge-online.com/features/with-ouya-gamestick-steam-box-and-more-will-2013-be-the-year-of-the-microconsole/ [Accessed 1 December 2013].

Kohler, C. (2013) ‘A Fond Farewell to the Craziest, Longest, Most Eventful Console Generation Ever’, Wired. [online] 30 November 2013. Available at: http://www.wired.com/gamelife/2013/11/longest-console-generation/all/ [Accessed 1 December 2013].

DeBolt, D. (2013) ‘San Francisco: Sale of Playstation 4 video game system turns deadly’, San Jose Mercury News. [online] 1 December 2013. Available at: http://www.mercurynews.com/breaking-news/ci_24635565/san-francisco-sale-video-game-system-turns-deadly [Accessed 1 December 2013].

Warren, T. (2013) ‘Sony sells over 1 million PlayStation 4 consoles in just 24 hours’, The Verge. [online] 17 November 2013. Available at: http://www.theverge.com/2013/11/17/5113704/sony-playstation-4-1-million-sales [Accessed 1 December 2013].

Hollister, S. (2013) ‘Microsoft sells over 1 million Xbox One consoles in less than 24 hours’, The Verge. [online] 22 November 2013. Available at: http://www.theverge.com/2013/11/22/5135320/microsoft-sells-over-1-million-xbox-one-consoles-in-less-than-24-hours [Accessed 1 December 2013].

List of Image

Picture of the ‘Xbox One ad PlayStation 4 Controller’, (2013) [image online] ‘Microsoft Claims Xbox One Can Make Due With Faster GPU, Less Compute Units’. Daily Tech. 7 October 2013. Available at: http://www.dailytech.com/Microsoft+Claims+Xbox+One+Can+Make+Due+With+Faster+GPU+Less+Compute+Units/article33506.htm [Accessed 2 December 2013].

How the Next Generation Consoles Affect the Future of Gaming

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Xbox One ad PlayStation 4 Controller. (2013) dailytech.com

Just a few days ago Microsoft and Sony launched the Xbox One and PlayStation 4 respectively and the Wii U was launched last year. This brings the curtain to the 7th generation of gaming consoles, ‘the craziest, longest and most eventful console generation ever’ (Kohler, 2013), that leads to the next generation. But what does this actually means to the gaming industry? Given the emerging of other gaming platform and media.

The 7th generation of gaming was ought to be the best designed in history (Lehman, 2013). They paved a way to various gaming experience. The launch of Xbox 360 in 2005 brought about the era of High Definition gaming and internal memory. Then in 2006 Nintendo introduced the Wii, that showed a way the gamers to a new gaming experience with its motion controller. An in order to compete with Nintendo, Microsoft launched the Kinect, a gaming device to technically play a game without the controller. Sony respectively launched the PlayStation 3 with its high end graphic and its motion controller PlayStation Move. Looking back at the sale of the 6th generation console, the Playstation2, GameCube and Xbox combined, sold under 200 million units while PS3, Xbox 360 and Wii sold over 260 million as of today. And even after 8 years along with the introduction of the 8th generation consoles, the sale is still rising. (Kohler, 2013)

Although in the past 3 years, some people predicted that the era of gaming console is coming to an end with the introduction of mobile gaming media and other microconsole (Kelly, 2013). With the introduction of iPhone in 2006, people began to make and play and play games in the smartphone. In fact the mobile gaming is worth $33 billion as of 2010 (pok ta pok games, n.d.). Not to mention, mobile games are not only cheaper to buy but also cheaper to make compared to the AAA console games that requires at least $100 million to develop according to Jade Raymond, the head of Ubisoft Toronto (Reynold, 2013). SmartTV also begins to support gaming. There are also many other gaming devices that may replace the console such as NVDIA Shield, a powerful mobile game device and OUYA, a media box that although doesn’t support a high powered games but sells games at a low price point (Kelly, 2013). And in terms of the graphics department and gaming experience nothing beats the Personal Computer that is not only upgradable but has all the extra functionality a computer brings (Lockley, 2013).

If we take a look at the 8th generation consoles, although they are at a higher price point compared to the other gaming devices, they do deliver a very high quality game with its immersive gaming experience. The Wii U introduces the gamers to a new gaming experience using dual monitor, kind of combining both mobile device with console. While the Xbox One and PS4, not only provide the gamers with an upgraded graphics and motion detection. They are also aiming to be the only media device the consumers require by giving the consumers the ability to not only play games but also stream songs, TV, movies and even browse the internet all from their living room. (Lehman, 2013)

With the recent launch of the 8th generation of gaming, we can still see that console gaming is not dead and will still last for a long time as the companies continue to develop these consoles. With over 1 million units was sold for both the Xbox one and PS4 in less than 24 hours (Hollister, 2013) (Warren, 2013) and people would still go to extreme lengths to acquire the units (DeBolt, 2013) prove that the future of gaming will still be led by the console.

Reference

Lehman, D. (2013) ‘What the Xbox One, PS4, and Wii U Tell Us About the Future of Consoles’, Gizmodo. [online] 26 November 2013. Available at: http://gizmodo.com/what-the-xbox-one-ps4-and-wii-u-tell-us-about-the-futu-827461728 [Accessed 1 December 2013].

Lockley, G. (2013) ‘Nvidia: “PC far superior to next-gen consoles”’, The Market for Computer & Video Games UK. [online] 29 November 2013. Available at: http://www.mcvuk.com/news/read/nvidia-pc-far-superior-to-next-gen-consoles/0125115 [Accessed 1 December 2013].

Reynold, M. (2013) ‘Jade Raymon: Triple-A must find new ways to make money for innovation’, Digital Spy. [online] 4 August 2013. Available at: http://www.digitalspy.co.uk/gaming/news/a503631/jade-raymond-triple-a-must-find-new-ways-to-make-money-for-innovation.html [Accessed 1 December 2013].

Pok Ta Pok Games (2013) ‘7 interesting facts about the industry video games on mobile phones’. [online] n.d. Available at: http://www.poktapokgames.com/en/blog/item/11-7-interesting-facts-about-the-industry-video-games-on-mobile-phones [Accessed 1 December 2013].

Kelly, T. (2013) ‘With Ouya, GameStick, Steam Box and more, will 2013 be the year of the “microconsole”?’, EDGE. [online] 10 January 2013. Available at: http://www.edge-online.com/features/with-ouya-gamestick-steam-box-and-more-will-2013-be-the-year-of-the-microconsole/ [Accessed 1 December 2013].

Kohler, C. (2013) ‘A Fond Farewell to the Craziest, Longest, Most Eventful Console Generation Ever’, Wired. [online] 30 November 2013. Available at: http://www.wired.com/gamelife/2013/11/longest-console-generation/all/ [Accessed 1 December 2013].

DeBolt, D. (2013) ‘San Francisco: Sale of Playstation 4 video game system turns deadly’, San Jose Mercury News. [online] 1 December 2013. Available at: http://www.mercurynews.com/breaking-news/ci_24635565/san-francisco-sale-video-game-system-turns-deadly [Accessed 1 December 2013].

Warren, T. (2013) ‘Sony sells over 1 million PlayStation 4 consoles in just 24 hours’, The Verge. [online] 17 November 2013. Available at: http://www.theverge.com/2013/11/17/5113704/sony-playstation-4-1-million-sales [Accessed 1 December 2013].

Hollister, S. (2013) ‘Microsoft sells over 1 million Xbox One consoles in less than 24 hours’, The Verge. [online] 22 November 2013. Available at: http://www.theverge.com/2013/11/22/5135320/microsoft-sells-over-1-million-xbox-one-consoles-in-less-than-24-hours [Accessed 1 December 2013].

List of Images

Picture of the ‘Xbox One ad PlayStation 4 Controller’, (2013) [image online] ‘Microsoft Claims Xbox One Can Make Due With Faster GPU, Less Compute Units’. Daily Tech. 7 October 2013. Available at: http://www.dailytech.com/Microsoft+Claims+Xbox+One+Can+Make+Due+With+Faster+GPU+Less+Compute+Units/article33506.htm [Accessed 2 December 2013].

Internet and Entrepreneurs

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Over the last few years, there more and more entrepreneurs emerging, launching their various ideas into the world. These people came from various different background, leaving everything behind to tell the world about their new ideas or trying to aim to become a millionaire. The problem is that not all people realize that creating that business is not as easy as it looks, yet there are still people who will sacrifice everything without thinking through.

Ever since the introduction of the internet, the rate of entrepreneurship rise higher than ever, despite the bitter economic. According to the 2012 Global Entrepreneurship Report, 69 percent of U.S entrepreneurs start their business at home (ESTEEM, 2013). The rate of graduates starting their own companies instead of looking for a stable job are increasing by the year. The internet generates enthusiasm for entrepreneurship, due to the revolutionized interaction with the consumers, there are so much opportunities to find and meet the needs of the vast consumer range. Thus why most of the new entrepreneurs are young, because they know and understand what does the consumers want and being young makes them much more reckless and making them willing to take more risk. Take, YouTube, Facebook and PayPal these small start-ups business quickly rises to become a gigantic company and their owners, millionaires (Donaldson, 2011).

One of the most difficult thing when starting up a business is getting the initial financing, which thanks to the internet this has become much easier.  With the internet, entrepreneurs are able to post and pitch their business ideas online where many potential investors can notice and pick which idea they would like to fund. Because of the successful entrepreneurs that has emerged from the last 10 years, government and universities in the U.S are carrying out programs that support Research and Development as well as offering low-interest loan for these young entrepreneurs to launch their idea and grow (Reid & Schramm, 2011). It is also possible nowadays to seek funding from the consumers themselves through websites like Kickstarter, indigogo and rockethub. These websites allows the entrepreneurs to promote their ideas or project to the public and ask for funding in exchange for rewards related to the idea. A smartwatch project that connects to the smartphone founded by a young entrepreneur, Eric Migicovsky called Pebble raised $10 Million in Kickstarter (Chang, 2012).

Despite all the various success in creating the online business, it is not easy as it seems. There are a lot of factor that needs to be taken into account behind every online businesses. The most common one is the competition. Entrepreneurs, no matter how original their ideas are will always have a competition sooner or later, if their idea is good. Take Kickstarter, although the website started with an original concept but right now there are more than 50 different websites that is similar to Kickstarter. Next is the traffic or the consumer, they are never free and when they do entrepreneurs pay them with a different currency, time. Entrepreneurs need to spend either time or money if they want to have consumers start to look at their business. And these consumers never purchase anything from strangers, no matter how good the products are, no one will just click an ad and buy them straightaway especially in online business. These online business needs to be known by the consumers in order to build trust. Even the famous start-up, Task-Rabbit are offering vouchers to GAP customers for their product in order to get their business known (Lawler, 2012).  One of the most important thing in the online business is the technology. These entrepreneurs needs to know the basics of the ever changing website, how to make them, how they interact with the consumers, the function and update them regularly so that their business doesn’t fall behind. Lastly, don’t expect to make millions because out of all the entrepreneurs that emerged only small fraction of them made it, though it doesn’t mean that entrepreneurs are poor. They are not and they can live in a nice house but don’t think that by becoming an entrepreneur, means becoming super rich.   (Morrow, n.d.)

References

Chang, A. (2012) ‘Hands On With Pebble Smartwatch, the Most Successful Kickstarter Project Ever’, Wired. [online] 14 May 2012. Available at: http://www.wired.com/gadgetlab/2012/05/hands-on-with-pebble-smartwatch-the-most-successful-kickstarter-project-ever/ [Accessed 30 November 2013].

Donaldson, L. (2011) ‘Why The Internet Is Driving Entrepreneurship – And What It Means For You’, Open Forum. [online] 24 October 2011. Available at: https://www.openforum.com/articles/why-the-internet-is-driving-entrepreneurshipand-what-it-means-for-you/ [Accessed 30 November 2013].

ESTEEM. (2013) ‘The Internet and Entrepreneurship’, ESTEEM. [online] 27 September 2013. Available at: http://esteem.nd.edu/news/43098-the-internet-and-entrepreneurship/ [Accessed 30 November 2013].

Lawler, R. (2012) ‘TaskRabbit Partners Up With Gap, Giving Free Gift Vouchers To Customers Who Spend $75 Or More In SF And NYC Stores’, TechCrunch. [online] 7 December 2012. Available at: http://techcrunch.com/2012/12/07/taskrabbit-gap/ [Accessed 30 November 2013].

Morrow, J. (n.d.) ‘5 Harsh Realities of Making a Living Online’, copyblogger. [online] Available at: http://www.copyblogger.com/internet-marketing-reality/ [Accessed 30 November 2013].

Reid, D. & Schramm, V. (2011) ‘Young Entrepreneurs Create Their Own Jobs’, Huffington Post. [online] 26 April 2011. Available at: http://www.huffingtonpost.com/dylan-reid/student-entrepreneurs-cre_b_853903.html [Accessed 30 November 2013].

3D Printing Exhibition in the Science Museum and Its Versatile Application

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Figure 1. The 3D printing exhibition at the Science Museum

Figure 1. The 3D printing exhibition at the Science Museum

 

Recently, the Science Museum in London, United Kingdom held an exhibition called ‘3D: printing the future’. The exhibition explores on the numerous application 3D has to offer and what does it means for the future. 3D printing allows us to create any object no matter how complex it is from the ground up with just the click of the button. It lets people to create affordable and imaginative individual items. 3D printing can also create complex and detailed objects with multiple parts as a single piece with no assembly required as shown in figure 2. A much more advance 3D printer is also able to print object from steel, and although the 3D printer is pricey but it can make many mechanical parts that will save more energy and money over the life span.

Figure 2. A Complex Model of the dinosaur Tyrannosaurus.

Figure 2. A Complex Model of the dinosaur Tyrannosaurus.

Figure 3. Complex Object with Moving Parts that is printed as a whole with no assembly.

Figure 3. Complex Object with Moving Parts that is printed as a whole with no assembly.

Figure 4. Metal 3D printed Engine Part.

Figure 4. Metal 3D printed Engine Part.

This 3D printing innovation will also change the way people shop. With 3D printer, it can make object right according to the consumer’s need and preference; the style, the colour, details and colour and actually see them before buying it. Since 3D printing has become more available and accessible for the consumer, they are able to purchase a basic printer for less than £1000 or access one through any 3D printing services. And not to mention, the material of it are cheaper and more eco-friendly compared to others like plastic.

Figure 5. Various 3D printed objects.

Figure 5. Various 3D printed objects.

Figure 6. Various 3D printed objects.

Figure 6. Various 3D printed objects.

Since everyone are all unique individuals, the medical needs for each are different. Right now the power of 3D printing are being harness by medical experts to create implants for teeth or patching bones and create cells. The Video below shows how 3D printing helps to create a patch for a broken skeleton. If someone is having a serious illness usually he would need to take 20 tablets a day, but with 3D printer it is possible to combine the active ingredients of different drug into just 1 tablet. Thus making the medicine more effective. And right now there are medical researchers that are working to print ear, noses, fingers and also internal human organs. In the future the whole medical industry will revolve around 3D printing.

http://www.youtube.com/watch?v=w0jl3P_fW6A&feature=youtu.be

Video 1. Demonstration of how 3D printing helps in creating a new patch.

Figure 7. 3D Printed Organs.

Figure 7. 3D Printed Organs.

Figure 8. 3D Skull Patch.

Figure 8. 3D Skull Patch.

Figure 9. 3D Printed Bionic Arm

Figure 9. 3D Printed Bionic Arm

Being able to print almost virtually anything, it is not a surprise that people would actually start to print guns. Last year someone was able to create a successful 3D printed guns that can only be fired once. That itself raised a serious safety and security concern. Recently in Manchester, a 3D printed gun parts was found in a police raid (BBC, 2013). And just last month in November, a company based in Texas, USA managed to create the world’s first metal 3D printed hand gun that is capable to fire 50 rounds of ammunition without breaking. (Gibbs, 3013)

Figure 10. 3D Plastic Printed Gun.

Figure 10. 3D Plastic Printed Gun.

Figure 11. First Metal 3D printed Gun. (2013) theguardian.com

https://www.youtube.com/watch?v=u7ZYKMBDm4M

Video 2. Metal 3D Printed Gun being demonstrated.

And despite the numerous issue 3D printing may led to, it is certainly is an innovation that will paved our way to the future.

Figure 12. Picture of Me at the Exhibition

Figure 12. Picture of Me and Ashley at the Exhibition

Reference

BBC (2013) ‘3D printer ‘gun parts’ found in Manchester raid’. [online] 25 October 2013. Available at: http://www.bbc.co.uk/news/uk-england-manchester-24666591 [Accessed 1 December 2013]

Gibbs, S (2013) ‘First metal 3D printed gun is capable of firing 50 shots’, The Guardian. [online] 8 November 2013. Available at: http://www.theguardian.com/technology/2013/nov/08/metal-3d-printed-gun-50-shots [Accessed 1 December 2013]

Solid Concepts Inc. (2013) ‘World’s First 3D Printed Metal Gun’. 6 November 2013. Available at: https://www.youtube.com/watch?v=u7ZYKMBDm4M [Accessed 1 December 2013].

List of Image

Figure 11. Picture of the ‘First Metal 3D printed Gun’, (2013) [image online] ‘First metal 3D printed gun is capable of firing 50 shots’, The Guardian. 8 November 2013. Available at: http://www.theguardian.com/technology/2013/nov/08/metal-3d-printed-gun-50-shots [Accessed 1 December 2013]

Mind + Machine

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The ability of human to control computer is becoming a reality. Brain Computer Interface (BCI) are devices that capture the signal generated by the brain when an intention is made. This technology will potentially restore communication and movement to those who are disabled (Schwartz, Cui, Weber, & Moran, 2006). Currently, BCI devices works by recording electrical activities from the scalp, surface of the brain and/or within the cerebral cortex that is then send to the computer.

The application of this technology has expanded wildly in the recent years. Devices that we often see in the books or movies are now available, though not perfect. The various devices and applications that stem from the technology are:

Emotiv EPOC

Figure 1. Emotive EPOC. (n.d.) coroflot.com

Emotiv EPOC allows the users to interact with computers by using thoughts. This devices uses 14 sensors plus 2 references to tune into electric signals produced by the brain to detect the user’s thought feelings and expressions in real time. The EPOC is capable of detecting the user’s facial expression, emotional state and thoughts and intent. (EPOC, n.d.)

Muse

[vimeo 52390320]

Similar like Emotiv EPOC, Muse is a 4 sensor headband that allows the user to control applications, games, reduce stress, and improve memory and concentration. Muse measures the user’s brainwaves in real time thus it is capable to guide the user to relax or focus before performing any mentally challenging task. Though still under development, Muse intent to allow the user to fully control the smartphone with only thoughts. (MUSE, n.d.)

BrainDriver

From its name, BrainDriver is a project that allows the user to control the car by thoughts alone. The project uses the Emotiv EGG headset. The user is only required to do some mental training and they are able to drive the car with the brain. (Appiron, 2011)

Neuro Turntable Mobile

Figure 2. Neuro Turntable Mobile and an iPhone running the application. (n.d.) neurowear.com

Neuro Turntable plays music from the user’s mobile phone only when the user’s thought is set to listen to a music, music stops when the user is distracted (like talking to someone, or thinks about something else). (Neuro Turntable, n.d.)

Brain-to-Brain Remote Control

Figure 3. Researchers experimenting with the system. (2013) extremetech.com

Researchers at the University of Washington created a system that allows one researcher to remotely control the hand of another researcher by merely thinking about moving his hand. This was done across the internet. (Anthony, 2013)

Orbit Helicopter

Figure 4. Puzzlebox Orbit Helicopter. (2012) brainstorm.puzzlebox.info

This is a helicopter toy uses the standard BCI input devices, NeuroSky Mindwave EGG to control it. Since it will take some time to master the control of the helicopter, it has been equipped it a unique spherical protector that protects the helicopters from unintended impact.  (Puzzlebox, n.d.)

Necomimi and Shippo

Figure 5 and 6. Necomimi and Shippo. (n.d.) neurowear.com

This is a pair of fluffy ears and tail that scans the user’s brain, the parts will stand up when the user’s concentrate and relax when user’s relax, recreating the sensation of an animal with a tail. (neurowear, n.d.) (neurowear, shippo, n.d.)

Neurocam

This Japanese project created a device that is hooked up to a mobile phone that will captures everything that the user is interested in. (Neurogadget, 2013)

Prosthetic Limbs

There are countless of people who have lost their limbs, mainly because of military service or cancer. Defence Advanced Research Projects Agency (DARPA)‘s advance prosthetics research has become their hope to return their lost limbs, and over the years the research has resulted in some impressive breakthrough. They have created prosthetics arms that lets the wearer to control them using their mind. The control extends not only from the elbow to the wrist but also to the fingers. The video above shows an army veteran using a working prosthetic arm to lift an object and other various tasks.The device can even communicate back to the wearer, restoring a sense of touch. The device has been proven to be very effective when Zac Vawter uses his bionic leg to successfully climb a 103-Floor building in Chicago. The videos below shows how the technology changes the life of Zac Vawter. (Blagon, 2013)

BCI will not only be effective for people with disabilities, there are many possibilities on how these technology will change the way people uses interact machines.

References

Anthony, S. (2013) ‘First human brain-to-brain interface allows remote control over the internet, telepathy coming soon’, Extreme Tech. [online] 13 August 2013. Available at: http://www.extremetech.com/extreme/165081-first-human-brain-to-brain-interface-allows-remote-control-over-the-internet-telepathy-coming-soon [Accessed 13 November 2013].

Appiron (2011) BrainDriver – a mind controlled car 16 February 2011. Available at http://www.youtube.com/watch?v=iDV_62QoHjY [Accessed 13 November 2013].

Blagon, J. (2013) ‘Darpa’s New mind-controlled prosthetics let patients feel again’, The Verge. [online] 31 May 2013.Available at: http://www.theverge.com/2013/5/31/4382366/darpa-tmr-mind-controlled-prosthetics-sensory-feedback [Accessed 13 November 2013].

EPOC, E. (n.d.) Emotiv [online]. Available at: http://www.emotiv.com/epoc/features.php %5BAccessed 13 November 2013].

DARPA Defense Advanced Research Projects Agency. (2013) ‘Targeted Muscle Re-innveration (TMR) for Advanced Prosthetic Control’. 30 May 2013. Available at: http://www.youtube.com/watch?v=-u8KkvZvVVI [Accessed 13 November 2013].

Falcon, A. (n.d.) ’8 Mind-Blowing Gadgets You Can Control Just With Your Brain’, Hongkiat.com. [online] Available at: http://www.hongkiat.com/blog/brain-controlled-gadgets/ [Accessed 13 November 2013].

InteraXon. (2012) ‘Introducing Muse: Changing The Way The World Thinks’. 2012. Available at: http://vimeo.com/52390320 [ Accessed 13 November 2013].

MUSE. (n.d.) ‘MUSE: The Brain-Sensing Headband that lets you control things with your mind’,  indiegogo. [online] Available at: http://www.indiegogo.com/projects/muse-the-brain-sensing-headband-that-lets-you-control-things-with-your-mind [Accessed 13 November 2013].

Neuro Turntable. (n.d.) ‘Neuro Turntable,  Neurowear. [online] Available at: http://neurowear.com/projects_detail/neuro_turntable.html [Accessed 13 November 2013].

Neurogadget. (2013) ‘Neurocam turns your iPhone into a wearable camera that only records what interests you’, Neurogadget. [online] 29 October 2013. Available at: http://neurogadget.com/2013/10/29/neurocam-turns-your-iphone-into-a-wearable-camera-that-only-records-what-interests-you-video/8861 [Accessed 13 November 2013].

neurowear. (2013) ‘Neurowear “neurocam” concept movie’. 29 October 2013. Available at: http://www.youtube.com/watch?feature=player_embedded&v=CDgkX-JY_wM [Accessed 13 November 2013].

neurowear. (n.d.) necomimi’ neurowear. [online] Available at: http://neurowear.com/projects_detail/necomimi.html [Accessed 13 November 2013].

neurowear. (n.d.) ‘shippo’, neurowear. [online] Available at: http://neurowear.com/projects_detail/shippo.html [Accessed 13 November 2013].

Puzzlebox. (n.d.) ‘Puzzlebox Orbit: Brain-Controlled Helicopter’, Kickstarter. [online] Available at: http://www.kickstarter.com/projects/puzzlebox/puzzlebox-orbit-brain-controlled-helicopter [Accessed 13 November 2013].

Robknows100. (2013) ‘First mind-controlled bionic leg a ‘groundbreaking’ advance’. 25 September 2013. Available at: http://www.youtube.com/watch?v=efN8QPbVHdU [Accessed 13 November 2013].

Slatester. (2012) ‘Amputee Scales 103-Story Building with Bionic Leg’. 5 November 2012. Available at: http://www.youtube.com/watch?v=xjYoUdSAK6k [Accessed 13 November 2013].

Schwartz, A. B., Cui, T., Weber, D. J., & Moran, D. W. (2006, October 5) ‘Brain-Controlled Interfaces: Movement Restoration with Neural Prosthetics’, Neuron Volume 52, issue 1. [online] 5 October 2006. Science Direct. Available at: http://www.sciencedirect.com/science/article/pii/S0896627306007264 [Accessed 13 November 2013].

List of Images

Figure 1. Photograph ofEmotiv Epoc’, (n.d.) [image online] ‘Emotiv Epoc’. Coroflot. Available at: http://www.coroflot.com/chris_thomson/Emotiv-Epoc [Accessed 13 November 2013].

Figure 2. Photograph ofNeuro Turntable Mobile and an iPhone running the application’, (n.d.) [image online] ‘Neuro Turntable’. Neurowear. Available at: http://neurowear.com/projects_detail/neuro_turntable.html [Accessed 13 November 2013].

Figure 3. Photograph of ‘Researchers experimenting with the system’, (2013) [image online] ‘First human brain-to-brain interface allows remote control over the internet, telepathy coming soon’. Extreme Tech. 13 August 2013, Available at: http://www.extremetech.com/extreme/165081-first-human-brain-to-brain-interface-allows-remote-control-over-the-internet-telepathy-coming-soon [Accessed 13 November 2013].

Figure 4. Photograph of ‘Puzzlebox Orbit Helicopter’, (2012) [image online] ‘Puzzlebox Orbit: Brain-Controlled Helicopter‘. Puzzlebox. 8 November 2012, Available at: http://brainstorms.puzzlebox.info/ [Accessed 13 November 2013].

Figure 5. Photograph of ‘Necomimi’, (n.d.) [image online] ‘Necomimi’. Neurowear. Available at: http://neurowear.com/projects_detail/necomimi.html [Accessed 13 November 2013].

Figure 6. Photograph of ‘Shippo’, (n.d.) [image online] ‘Shippo’. Neurowear. Available at: http://neurowear.com/projects_detail/shippo.html [Accessed 13 November 2013].

Figure 7. Photograph of ‘Army Veteran with DARPA Prosthetic Arm’

Perlin Noise and its Application

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Although the term Perlin Noise may seemed to be unfamiliar, but its application goes to the contemporary movies and video games in the last 20 years. The noise was developed by Ken Perlin for the 1982 film TRON. The task was to develop a more fluid and natural appearance for 3D objects for the film. Normally image texture is used as the material for the 3D object, but Ken Perlin used a random mathematical formula. “Perlin noise is simply a well-crafted pseudo-random function which is designed to look controlled and natural.” The technique revolutionize the field of motion graphics as it allows the 3D object much more efficiently at that time where computer memory was very limited, as a mathematical formula uses much fewer memory than a large image map and it was easier to apply the noise formula than using the UV method that wrap an image around a 3D object. Perlin noise was very efficient and effective that the graphics industry adopted them as standard techniques (Williams, 2012). In 1997 Ken received an Award from the Academy of Motion Picture Arts and Science for his work. The awards says, “The development of Perlin Noise has allowed computer graphics artists to better represent the complexity of natural phenomena in visual effects for the motion picture industry.” (Perlin, n.d.)

Figure 1. Perlin Noise used to animate array of cubes (2012) graphicdimensions.wordpress.com

The application of Perlin noise in the Motion Graphic and Video Games is very wide as it is the foundation of various systematic texture and modelling algorithms. Perlin Noise is generated mathematically like a graph, thus for different dimensional graph its function also varies. The application of Perlin Noise are:

Landscape or Terrain

By Using the 2 Dimensional Perlin Noise as a height map it can create an interesting shape of terrain. The shape of it can be easily calculated, stretch indefinitely and it is calculated to the very detail (Figure 2) (Tulleken, 2009).

Various example of landscape generated using Perlin Noise (Tulleken, 2009) (Quilez, 2008).

Figure 2. Various example of landscapes generated using Perlin Noise. (2008) iquilezles.org

 Figure 2 (lower right). (2009) devmag.org.za

Clouds

Perlin Noise is very convenient in rendering 2D clouds (Cortes, 2012), and 3 Dimensional Perlin Noise can produce volumetric clouds (Figure 4).

Figure 3. 2D clouds generated using Perlin Noise, Perlin Noise Generated, Adjusting Levels and Adding Colour (From Left to Right) (Cortes, 2012).

Figure 3. 2D clouds generated using Perlin Noise. Steps are: Perlin Noise Generated, Adjusting Levels and Adding Colour (From Left to Right) (2012). romancortes.com

Figure 4. Volumetric Cloud (Kutz, n.d).

Figure 4. Volumetric Cloud (n.d). peterkutz.com

Textures

2 Dimensional Perlin Noise is mostly use to create texture, and its basic application is to map it with a gradient. This will result in attractive maps or fire effects as shown in figure 5. The noise also allows the blending in between 2 textures (Figure 6).

Figure 5. Various textures generated using Perlin Noise (Tulleken, 2009).

Figure 5. Various textures generated using Perlin Noise. (2009) devmag.org.za

Figure 6. 2 Textures blended together using Perlin Noise (Tulleken, 2009).

Figure 6. 2 Textures blended together using Perlin Noise.(Tulleken, 2009).

(2009) devmag.org.za

And by using the 3 dimensional Perlin, it can generate a growing effect using 3 textures and the appropriate blending (Figure 7). (Tulleken, 2009)

Figure 7. Real Time Transitions Using Perlin Noise (Tulleken, 2009).

Figure 7. Real Time Transitions Using Perlin Noise (Tulleken, 2009).

Animation

Perlin Noise can be used to animate or deform any object easily, be it 3D or 2D, below are various example of animation using Perlin Noise.

Figure 8. Perlin Noise deforming a sphere. (2012) graphicdimnesions.wordpress.com

Video 1. Perlim Noise Animation (Ferenczi, 2010).

Video 2. Perlim Noise 3D (Wezside, 2011).

Video 3. Perlim Noise Warping (Hamzic, 2012).

Video 4. Processing Perlin Noise Experiment 2 (Berg, 2008).

Here are also basic applications of Perlin Noise in website using WebGL and Three.js, click on the image to access.

Figure 9. Wobbly Chrome Sphere. (n.d.) clicktorelease.com

Figure 10. Lights with Radial Blur. (n.d.) clicktorelease.com

Figure 11. Fireball Explosion. (n.d.) clicktorelease.com

Reference

Berg, B. (2008) ‘Processing Perlin Noise Experiment 2’. Available at: http://vimeo.com/1699793 [Accessed 13 November 2013].

Click To Release. (n.d) ‘Experimenting with Perlin Noise’. [online] Available at: http://www.clicktorelease.com/blog/experiments-with-perlin-noise [Accessed 13 November 2013].

Cortes, R. (2012) ‘The Entry I Didn’t Submit to Js1K’, Roman Cortes. [online] 1 April 2012. Available at: http://www.romancortes.com/blog/the-entry-i-didnt-submitted-to-js1k/ [Accessed 13 November 2013].

Ferenczi, B. (2010) ‘Perlin Noise Animation’.  2010. Available at: http://vimeo.com/13416415 [Accessed 13 November 2013].

Hamzic, A. (2012) ‘Perlin Noise Wrapping’. 2012. Available at: http://vimeo.com/35057708 [Accessed 13 November 2013].

Perlin, K. (n.d.) ‘Noise and Turbulence’, New York University. [online] Available at: http://mrl.nyu.edu/~perlin/doc/oscar.html [Accessed 13 November 2013].

Quilez, I. (2008) ‘Advanced Perlin Noise’. [online] Available at: http://iquilezles.org/www/articles/morenoise/morenoise.htm [Accessed 13 November 2013].

Tulleken, H. (2009) ‘How to Use Perlin Noise in Your Games’, DevMag. [online] 25 April 2009. Available at: http://devmag.org.za/2009/04/25/perlin-noise/ [Accessed 13 November 2013].

Wezside, (2011) ‘Perlin Noise 3D’. 2011. Available at: http://vimeo.com/31792461 [Accessed 13 November 2013].

Williams, D. (2012) ‘Designing Noise’, Graphic Dimensions. [online]  4 December 2012. Available at: http://graphicdimensions.wordpress.com/2012/12/04/designing-noise [Accessed 13 November 2013].

YTmartinz, (2012) ‘A 3D Perlin Noise Experiment’. 5 February 2012. Available at: http://www.youtube.com/watch?v=vPrZJgy0Iqk#t=88  [Accessed 13 November 2013].

List of Images

Figure 1. A Gif Animation on ‘Perlin Noise used to animate array of cubes’, (2012) [image online] ‘Designing Noise’. Graphic Dimensions. 4 December 2012. Available at: http://graphicdimensions.wordpress.com/2012/12/04/designing-noise [Accessed 13 November 2013].

Figure 2. Pictures of ‘Various example of landscapes generated using Perlin Noise’ , (2008) [image online] ‘Advanced Perlin Noise’. Available at: http://iquilezles.org/www/articles/morenoise/morenoise.htm [Accessed 13 November 2013].

Figure 2 (lower right). A picture of ‘An example of landscape generated using Perlin Noise’, (2009) [image online].  ‘How to Use Perlin Noise in Your Games’, DevMag. 25 April 2009. Available at: http://devmag.org.za/2009/04/25/perlin-noise/ [Accessed 13 November 2013].

Figure 3. Series of pictures depicting ‘2D clouds generated using Perlin Noise. Steps are: Perlin Noise Generated, Adjusting Levels and Adding Colour (From Left to Right)’, (2012) [image online] ‘The Entry I Didn’t Submit to Js1K’, Roman Cortes. 1 April 2012. Available at: http://www.romancortes.com/blog/the-entry-i-didnt-submitted-to-js1k/ [Accessed 13 November 2013].

Figure 4. A Picture Depicting ‘Volumetric Cloud’, (n.d.) [image online] ‘Computer Graphics by Peter Kutz’, Peter Kutz. Available at: http://www.peterkutz.com/ [Accessed 13 November 2013].

Figure 5. A series of pictures depicting ‘Various textures generated using Perlin Noise’, (2009) [image online]  ‘How to Use Perlin Noise in Your Games’, DevMag. 25 April 2009. Available at: http://devmag.org.za/2009/04/25/perlin-noise/ [Accessed 13 November 2013].

Figure 6. A series of pictures depicting ‘2 Textures blended together using Perlin Noise’, (2009) [image online]  ‘How to Use Perlin Noise in Your Games’, DevMag. 25 April 2009. Available at: http://devmag.org.za/2009/04/25/perlin-noise/ [Accessed 13 November 2013].

Figure 7. A series of pictures depicting ‘ Real Time Transitions Using Perlin Noise’, (2009) [image online]  ‘How to Use Perlin Noise in Your Games’, DevMag. 25 April 2009. Available at: http://devmag.org.za/2009/04/25/perlin-noise/ [Accessed 13 November 2013].

Figure 8. A Gif Animation on ‘Perlin Noise deforming a sphere’, (2012) [image online] ‘Designing Noise’. Graphic Dimensions. 4 December 2012. Available at: http://graphicdimensions.wordpress.com/2012/12/04/designing-noise [Accessed 13 November 2013].

Figure 9. A picture showing ‘Wobbly Chrome Sphere’ as a hyperlink to: http://www.clicktorelease.com/code/perlin/chrome.html, (n.d.) [image online] ‘Experimenting with Perlin Noise’, Click To Release. Available at: http://www.clicktorelease.com/blog/experiments-with-perlin-noise [Accessed 13 November 2013].

Figure 10. A picture showing ‘Lights with Radial Blur’ as a hyperlink to: http://www.clicktorelease.com/code/perlin/lights.html, (n.d.) [image online] ‘Experimenting with Perlin Noise’, Click To Release. Available at: http://www.clicktorelease.com/blog/experiments-with-perlin-noise [Accessed 13 November 2013].

Figure 11. A picture showing ‘Fireball Explosion’ as a hyperlink to: http://www.clicktorelease.com/code/perlin/explosion.html, (n.d.) [image online] ‘Experimenting with Perlin Noise’, Click To Release. Available at: http://www.clicktorelease.com/blog/experiments-with-perlin-noise [Accessed 13 November 2013].

The Chemistry between Youtube and Internet Piracy

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Piracy has been one of the biggest issues people are trying to tackle. Few years ago, people used peer-to-peer sharing sites and free downloading sites to gain access to these content, and since the introduction of Youtube, the number one worldwide free video sharing website, nothing has really changed except that people would prefer to stream these content rather than downloading them anymore (Bilton, 2012).

The entertainment industry are now dealing with their content being published on video-streaming site Youtube. These published content created a massive revenue loss to these companies (Bureau, 2013). According to the Hong Kong Motion Pictures Industry Association (MPIA), over 200 pirated Hong Kong films was found on Youtube, estimating a loss of over HK$ 2.4 billion (£ 190 thousand) (Chu, 2013). The total revenue from U.S music Sales and licensing went down from $12 Billion to $6.3 Billion in 2009 since the introduction of Youtube, and the decline doesn’t seem to be slowing down soon (Goldman, 2010). Every time a content went online its producer will lose around 10 percent of revenue (Bureau, 2013). It is no surprise that these companies see Youtube just as another tool for piracy.

These companies that are unhappy with their revenue being stolen went to channel their resentment to Youtube and Google (its parent company since Google bought Youtube in 2007). “YouTube (Google) has to be made responsible if copyright infringement takes place on its website,” said Berserk Media’s Holla (Bureau, 2013). Viacom filed the infamous a $1 billion lawsuit on 2007. Mediaset also filed a lawsuit looking for a $779 million in damages from the 4,643 videos found on Youtube. An LA-based video journalist, Tur, also sued Youtube in 2006 for copyright infringement after he discovered that the videos he took were accessible on the site. The English Premier League and US music publisher Bourne also launched a lawsuit on inducement and contributory copyright infringement in 2007 (Bryant, 2008). The Russian minister also wanted the Video Streaming service to be shut down since it offers pirated Russian made Movies (enigmax, 2011).

In respond to tackle these problem Youtube (Google) has developed Content ID, a system that gives copyright holders an automated way to identify, block, promote, ignore and even make money from their content. “We remove content deemed illegal or unsuitable once it is flagged by users and reviewed subsequently by our review teams and found violating our community guidelines and/or terms of service,” said the company in a statement (Bureau, 2013). And despite all the pirated content, Youtube provide artist and songwriter new ways not only to generate more audience but also make money. Robin Thicke, for instance, his “Blurred Lines” video made $ 350,000 through monetization, video that has advertisement on it get paid $2 per 1000 Youtube views. Baauer’s “Harlem Shake” that went viral in February 2013 has 400 million overall cover versions with the “Content ID” every view was paid to the company and Baauer which amounted to $ 400,000. Vevo, a partnership between Youtube and major record labels are also helping these artist by sharing the revenue between these online-video and music industries, and it has paid $200 million to video owners since 2009 (Knopper, 2013).

The existence of Youtube is actually reducing the traffic of Peer-to-Peer file sharing.  Reducing the traffic from downloading illegal music and movies. In a way Youtube is actually making piracy much easier to be controlled with for the industry.  After all piracy won’t go away, copyright holders may believe new laws will stop this,  but they will only just push people to find creative new ways of acquiring content (Bilton, 2012).

References

Agarwal, A. (2010) ‘Finding Pirated Software through Youtube’, Digital Inspiration. [online] 11 January 2010. Available at: http://www.labnol.org/software/pirated-software-on-youtube/13345/ [Accessed 13 November 2013].

Bilton, N. (2012) ‘Internet Pirates Will Always Win’, Sunday Review. [online] 4 August 2012. Available at: http://www.nytimes.com/2012/08/05/sunday-review/internet-pirates-will-always-win.html [Accessed 13 November 2013].

Bryant, S. (2008) ‘YouTube Lawsuits: A Roundup’, Gigaom. [online] 6 August 2012. Available at: http://gigaom.com/2008/08/06/youtube-lawsuits-a-roundup/ [Accessed 13 November 2013].

Bureau, E. (2013) ‘Now, pirates storm YouTube, rob film industry of revenues’, from The Economic Times. [online] 5 March 2013. Available at: http://articles.economictimes.indiatimes.com/2013-03-05/news/37469729_1_upload-videos-youtube-piracy [Accessed 13 November 2013].

Chu, K. (2013, 4 23) ‘Hong Kong Film Piracy on YouTube Amounts to $308 Million Loss’, The Hollywood Reporter. [online] 23 April 2013. Available at: http://www.hollywoodreporter.com/news/hong-kong-film-piracy-youtube-314976 [Accessed 13 November 2013].

enigmax. (2011) ‘Russian Minister: YouTube and Google Should Be Shut Down For Copyright Infringement’, Torrent Freak. [online] 6 September 2011. Available at: http://torrentfreak.com/russian-minister-youtube-and-google-should-be-shut-down-for-copyright-infringement-110906/ [Accessed 13 November 2013].

Goldman, D. (2010) ‘Music’s lost decade: Sales cut in half’, CNN Money. [online] 3 February 2010. Available at: http://money.cnn.com/2010/02/02/news/companies/napster_music_industry/ [Accessed 13 November 2013].

Knopper, S. (2013) ‘Seven Ways Musicians Make Money Off YouTube’, Rolling Stone. [online] 19 September 2013. Available at: http://www.rollingstone.com/music/news/seven-ways-musicians-make-money-off-youtube-20130919 [Accessed 13 November 2013].